The features listed here are the conceptual cornerstones for Flashlight Marauders. While development and iteration may alter them in the long run, these are the feature “goals” for the game as it currently stands.
→Classic “FPS” combat is adapted to fit by swapping guns and melee weapons for an assortment of Flashlights. Challenging the player to choose the right Flashlight for the right situations the “weapon” is no longer just a means to attack your enemy, but a necessary tool as well. Juggling battery life with brightness and bulk will just be a few of the details players will have to consider.
→Combating foes is old-hat in FPS games, but isn’t the only consideration in Flashlight Tag. Most adults aren’t keen on the idea of kids running rampant after dark and will seek to put a halt to the game if their attention is drawn. Players will have to be conscious of how their actions may result in adults taking notice of them.
→ “All is fair in love and war” …and Flashlight Tag. Players will be able to utilize a wide assortment of items to help them eliminate their competition and those pesky monsters. Setting traps, breaking the “rules”, and getting your competition caught by an adult are only the tip of the iceberg of what a little Deviousness can do for a player.
In Multiplayer Vs Mode players may select from one of three core Match types. Each Match type has variations and settings to allow players a wide range of challenges.
→Free-for-All: Every player tries to eliminate the other. Last man standing wins. Players may choose time limits and/or elimination count.
→Team War: Players are split into teams. Each team attempts to eliminate the other’s players. Can be played in either elimination or timed score modes.
- Elimination sets # of player eliminations; when player hits the # they are removed from game. Team with surviving member(s) wins.
- Timed score has unlimited eliminations, but tracks them. Team with the least eliminations at the end of the match wins.
→Flag Finder: Players try to survive the longest while carrying the flag and eliminating other players. Can be played in either King of the Hill or Team Challenge modes.
- King of the Hill randomly assigns flag to player at start of match; when player is eliminated the flag drops. Players attempt to survive the longest with the flag until match time runs out. Players have unlimited eliminations.
- Team Challenge splits players into teams. Each team is assigned a flag randomly to one of its members. Teams attempt to eliminate the opposition’s flag carrier, claim their flag, and maintain possession for a set duration. Time limit, flag
